

Using the BodyPaint layers manager was always a problem because there was no way to easily determine what layer a user was actually trying to paint on. Later additional features to move UVs, and their texture, to different materials was also added. This allowed me to create multiple Standard materials and have a way to create layers Over time additional features were then added to allow for a UDIM workflow via the creation of the Material Manager. It only contains the 4D Paint features however, it is not the full version of 4D Publish.ĤD Paint started life as an experiment to see if I could create a painting system that uses the sculpting brush workflows and integrate that with the existing BodyPaint system.

This edition is actually labeled as '4D Publish' and requires a license key that you will be emailed to you. If you have R17, R18 or R19 then you can use the following link to get the free version One example is that Maxon replaced the entire 3D viewports recently and sometimes the view doesn't update in some cases.Įven though there are some issues and quirks, there are still a few gems in these plugins that might be useful to you in your work. They are just being compiled for new versions of C4D so that you can continue to use them.Īs newer versions of C4D have come out, the compatiblity of some of the workflows may not work as well as shown in some videos. Note: These plugins are no longer being actively developed and do not come with any support. Paint vertex colors on your model using Stencils, Stamps, Symmetry and all the power of the sculpting system features. View multiple material textures, and their uvs, on the currently selected object. Works with painting and sculpting tools.A Stamps and stencils view based on set folders on disk.View and create layers using a photoshop style layout view.Add channels and layers across multiple materials simultaneously for an object.Transfer data from sculpt layer to textures.Transfer UVs, and the textures, to new materials.Realtime on-surface projection painting brushes to paint texture directly down onto your models in the main Cinema 4D viewports.
